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Gopro vr player code
Gopro vr player code














For example Gopro player automatically apply a rotation matrix for virtually keeping the horizon. This is the current patch against FFmpeg head.Ĭode is far from being perfect. This is the code on my Github repository I know that there is a sample h264 encoder based on libx264 in the DaVinci Resolve IO Encode Plugin SDK, but I do not see any decoder Plugin sample.Īs a proof of concept I started to make a libavfilter FFmpeg opencl filter for producing an equirectangular or a equiangular-cubempap projected file. So I want to find a solution for using directly the.

Gopro vr player code mp4#

These are standard multistream MP4 files, streams 0 and 4 are front and rear (almost) EAC projection not standard equirectangular.įor getting equirectangular video, you need to use the ugly GoPro player and the only option you have is to export to Apple ProRes and lose the advantage of EAC projected files, with x10 size increase. Good there is something to do with the Gopro Maxīut it is not enough for me. So now we have (I make MacOS/Metal/OpenCL, Sylvain Windows/Linux Cuda/openCL) a working OpenFX plugin for reframing equirectangular videos. It works very well well with realtime 5.6k processing (on Macbook pro 15 i9 with Radeon).Īfter that another developer contact me because it adds some (very) nice features and he wants to merge my work… So I decided to port it to MacOS with Metal hardware acceleration. I did not have any idea what can I do with this tool.īut I found, no luck Stefan Sietzen stop the development and only a beta for Windows exists. Short: Is there any SDK available for input format on resolve 17.1?įew weeks ago I got a Gopro Max.














Gopro vr player code